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Notifications

Default notification provider​

By default unlock and progress notifications are displayed on the screen. The settings to control how these are displayed can be found in the ** MainNotificationProviderSettings ** struct in the settings menu.

Custom notification providers​

As of version 1.10 you are now able to construct and register your own notification UIs to display achievement progress. These can have separate display properties to the default method.

To create a custom hud make a blueprint subclass of ** ‘AchievementHud’ **. It must include a Canvas Panel Called ** ‘MainNotificationPanel’ ** this will be the parent for any notification spawned. Once an instance is created it must be registered with the achievement system. See example below

Example/Notes for VR.​

In the following example an actor has been created with a UI component with a subclass of AchievementHUD. This is then registered with the achievement system. This example allows notifications to be displayed within worldspace.

Functions Functions