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Unreal Achievement System

User Guide (v1.11)

The Unreal achievement system is a free UE4 plugin that allows developers to easily create/manage player achievements using either blueprint code or C++. This guide covers all required steps to set up the plugin with blueprint and C++. Note - everything can be done entirely using blueprints. There are no requirements to write any C++ code unless specifically desired.


Key Features

  • Tracks progress and goal based achievements.
  • Automatically displays progress updates to players.
  • In-game menus to show player progress.
  • The ability to hide spoiler achievements.
  • Automatic achievement saving and loading.
  • Customisable progress display frequency.
  • A multitude of settings / animations to customise as desired.
  • Optional completionist achievement.

A video example of the setup process can be found below: Setup Video


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